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November DevLog | Game Development Summary

November was a huge month for the team at Project Gamechanger as we continued working on our turn-based RPG. From modelling the intricate Rockbark Treemen and building our character selection scene, to creating a new system for level generation, we’ve got a ton of...

October DevLog | Game Development Summary

October has come to an end, and with that we hail in our latest monthly devlog installment! Remember to follow us on Twitter, Instagram and Reddit for daily updates on Depths of Erendorn - but for now, let’s get into what our team have been up to this month. 3D...

September DevLog | Game Development Summary

It’s been another mammoth month here at Project Gamechanger. New enemies have been sculpted, new VFX have been created and new skills have been animated - but that’s not all! In case you haven’t heard, we’re in the process of switching game engines - so stick around...