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November DevLog | Game Development Summary
November was a huge month for the team at Project Gamechanger as we continued working on our turn-based RPG. From modelling the intricate Rockbark Treemen and building our character selection scene, to creating a new system for level generation, we’ve got a ton of...

October DevLog | Game Development Summary
October has come to an end, and with that we hail in our latest monthly devlog installment! Remember to follow us on Twitter, Instagram and Reddit for daily updates on Depths of Erendorn - but for now, let’s get into what our team have been up to this month. 3D...
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3D Character Modelling | Depths of Erendorn | Indie Game DevLog
Ghouls appear in Depths of Erendorn as terrifying enemies who devour weary travellers.
3D Character Modelling | Depths of Erendorn | Indie Game DevLog
We decided to make the eyes appear as small, glowing pinpoints in a dark socket by using small floating planes, transparency maps and emissive maps.
Mammoth
Mammoths are one of the many species our adventurers can expect to find in Depths of Erendorn