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September DevLog | Game Development Summary

September DevLog | Game Development Summary

It’s been another mammoth month here at Project Gamechanger. New enemies have been sculpted, new VFX have been created and new skills have been animated - but that’s not all! In case you haven’t heard, we’re in the process of switching game engines - so stick around...

August DevLog | Game Development Summary

August DevLog | Game Development Summary

It’s been another busy month spent developing Depths of Erendorn, from modelling different enemy types and creating new animations to implementing a character customisation system. As well as this, our budding fantasy world now includes water! We’ll also be showing...

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