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November Devlog | Week #3
This most recent week at Project Gamechanger has been all about adding ability building blocks to the server and creating ambient lighting in the game. While our game developers focussed on implementing these changes to the game client, our 3D environment artist and...
November Devlog: Week #2
For our game development team, this week has been all about refining environments, animations and the game client. We’ll also be giving you a look into what our soundtrack composer has been getting up to. A lot of progress has been made and we’re excited to share with...
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3D Character Modelling | Depths of Erendorn | Indie Game DevLog
Ghouls appear in Depths of Erendorn as terrifying enemies who devour weary travellers.
3D Character Modelling | Depths of Erendorn | Indie Game DevLog
We decided to make the eyes appear as small, glowing pinpoints in a dark socket by using small floating planes, transparency maps and emissive maps.
Mammoth
Mammoths are one of the many species our adventurers can expect to find in Depths of Erendorn