
Monthly Devlog #34
Highlights from last month include: Unreal Engine 5 work intensified as our Environment Artist tested new systems and techniques for the game. This has lead to some exciting achievements, which we'll share blow. Our latest cosmetic armour piece took shape and was...
Devlog Roundup: Updates from October
Highlights from last month's game development progress include: Lots of work on our Golang server, ensuring functionality, stability and a whole host of bug fixing. Another concept armour piece being brought to life by our 3D Modelling team. Unreal Engine 5 being...
DevLog Roundup: Updates from September
Highlights from last month's game development progress include: Extensive work on our Golang server, and research into Unreal Engine 5 (and how it will impact the development of our game). We also created loads of concept art for the first major city in Erendorn, and...