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September DevLog: Week 4

With the implementation of the new in-game art for Depths of Erendorn in progress this week, we have been busy as bees here at Project Gamechanger.

Here are some of the things we have been working on:

In progress

  • The new floor and ceiling tiles have now been implemented. A lot of work is still needed, however, to make them look nice(r). They are integrated into the game client and waiting for some proper shading and variable randomisation.


  •  We have added the dark brown variation of the mouse icons, in sizes 128×128, 64×64 and 32×32.
  •  The old main music theme and the cave themes have been replaced with the newly recorded themes.
  •  Pedro’s Walls®:
    – Implemented the one-tile version of the new wall type.
    – Implemented the wall corners that came with the new walls. This replaces the tiles that should have been corners but were showing as random protrusions.
    – Ceiling tiles will now fill up the empty space around the walls. The amount of “padding” may change in the future.


  • Some variables that were needed for the cursor could not be found in the standalone build. This has now been fixed.
  • The text cursor was not displayed correctly and therefore did not function properly. We have changed the hotspot (point of focus) of this cursor to the centre of its texture.
  • Sometimes the cursor’s position would still be locked after rotating. The player could unlock the cursor by spamming other buttons. Now it’s also fixed in-engine.
  • There was some material not adjusting correctly in inner corners; With the new way in which walls are placed there would not be enough room for wall tiles on either side of an inner corner. Setting those walls inactive after building a room fixed this problem.
  • Music would not fade in when entering a new scene. This has now been fixed and the music is now functioning at the right levels.

Step by step we are bringing Depths of Erendorn to a quality level where we can start sharing more with you, and we are incredibly excited about being able to do it.

As always, we would love to hear what you have to say. If you’d like to find out more about Project Gamechanger or the work we do, then make sure you get in touch online and a member of our team will get back to you as soon as possible.


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